Creating Streams in Dart

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Written by Lasse Nielsen
April 2013

The dart:async library contains two types that are important for many Dart APIs: Stream and Future. Where a Future represents the result of a single computation, a stream is a sequence of results. You listen on a stream to get notified of the results (both data and errors) and of the stream shutting down. You can also pause the stream or stop listening to it.

But this article is not about using streams. It’s about creating your own streams. You can create streams by transforming existing streams, by using a StreamController, or if necessary by extending Stream itself. This article shows the code for each approach and gives tips to help you implement your stream correctly.

For help on using streams, see Asynchronous Programming: Streams.

Transforming an existing stream

If you already have a stream and just want to transform the events in some way, you can use Stream’s transforming methods such as map(), where(), expand(), and take(). If you need more control over the transformation, you can use Stream’s transform() method.

For example, say someone else has implemented a function called timedCounter() that returns a stream of steadily incrementing integers. To get and use the stream returned by the function, you use code like this (from stream_controller.dart):

Stream<int> counterStream = timedCounter(const Duration(seconds: 1), 15);
counterStream.listen(print);      // Print an integer every second, 15 times.

To transform the stream, you can invoke a transforming method such as map() on the stream:

Stream<int> counterStream2 =
    timedCounter(const Duration(seconds: 1), 15)
    .map((int x) => x * 2);       // Double the integer in each event.

Instead of map(), you could use any transforming method, such as:

.where((int x) => x.isEven);      // Retain only even integer events.
.expand((var x) => [x, x]);       // Duplicate each event.
.take(5);                         // Stop after the first five events.

Often, a transforming method is all you need. However, if you need more control over the transformation, you can specify a StreamTransformer with Stream’s transform() method.

Using a StreamController

When you need to implement a stream, consider using StreamController. Creating a StreamController gives you a new stream and allows you to add events to the stream. The stream has all the logic necessary to handle listeners and pausing. You can then return the stream and keep the controller to yourself.

The following example (from stream_controller_bad.dart) shows a basic, though flawed, usage of StreamController to implement the timedCounter() function from the previous examples. This code creates a stream to return, and then feeds data into it.

// NOTE: This implementation is FLAWED!
// It starts before it has subscribers, and it doesn't implement pause.
Stream<int> timedCounter(Duration interval, [int maxCount]) {
  StreamController<int> controller = new StreamController<int>();
  int counter = 0;
  void tick(Timer timer) {
    controller.add(counter); // Ask stream to send counter values as event.
    if (maxCount != null && counter >= maxCount) {
      controller.close();    // Ask stream to shut down and tell listeners.
  new Timer.periodic(interval, tick); // BAD: Starts before it has subscribers.

As before, you can use the stream returned by timedCounter() like this:

main() {
  Stream<int> counterStream = timedCounter(const Duration(seconds: 1), 15);
  counterStream.listen(print);      // Print an integer every second, 15 times.

This implementation of timedCounter() has a couple of problems:

  • It starts producing events before it has subscribers.
  • It keeps producing events even if the subscriber requests a pause.

As the next sections show, you can fix both of these problems by specifying callbacks such as onListen and onPause when creating the StreamController.

Waiting for a subscription

As a rule, streams should wait for subscribers before starting their work. When a stream has no subscriber, its StreamController buffers events, which can lead to a memory leak if the stream never gets a subscriber.

Try changing main() to the following:

main() {
  var counterStream = timedCounter(const Duration(seconds: 1), 15);

  // After 5 seconds, add a listener.
  new Timer(const Duration(seconds: 5), () => counterStream.listen(print));

When this code runs, nothing is printed for the first 5 seconds, although the stream is doing work. Then the listener is added, and the first 10 or so events are printed all at once, since they were buffered by the StreamController.

To be notified of subscriptions, specify an onListen argument when you create the StreamController. The onListen callback is called when the stream gets its first subscriber. If you specify an onCancel callback, it’s called when the controller loses its last subscriber. In the preceding example, new Timer.periodic() should move to an onListen handler, as shown in the next section.

Honoring the pause state

Avoid producing events when the listener has requested a pause. StreamController buffers events during the pause, but if the stream doesn’t respect the pause, the size of the buffer can grow indefinitely. Also, if the listener stops listening soon after pausing, then the work spent creating the buffer is wasted.

To see what happens without pause support, try changing the main() method above to this:

main() {
  Stream<int> counterStream = timedCounter(const Duration(seconds: 1), 15);
  StreamSubscription<int> subscription;
  subscription = counterStream.listen((int counter) {
    print(counter);  // Print an integer every second.
    if (counter == 5) {
      // After 5 ticks, pause for five seconds, then resume.
      new Timer(const Duration(seconds: 5), subscription.resume);

When the five seconds of pause are up, the events fired during that time are all received at once. That happens because the stream’s source doesn’t honor pauses and keeps adding events to the stream. So the stream has to buffer the events, and it then empties its buffer when the stream becomes unpaused.

The following version of timedCounter() (from stream_controller.dart) implements pause by using the onListen, onPause, onResume, and onCancel callbacks on the StreamController.

import 'dart:async';

Stream<int> timedCounter(Duration interval, [int maxCount]) {
  StreamController<int> controller;
  Timer timer;
  int counter = 0;

  void tick(_) {
    controller.add(counter); // Ask stream to send counter values as event.
    if (maxCount != null && counter >= maxCount) {
      controller.close();    // Ask stream to shut down and tell listeners.

  void startTimer() {
    timer = new Timer.periodic(interval, tick);

  void stopTimer() {
    if (timer != null) {
      timer = null;

  controller = new StreamController<int>(
      onListen: startTimer,
      onPause: stopTimer,
      onResume: startTimer,
      onCancel: stopTimer);


Run this code with the main() method above. You’ll see that it stops counting while paused, and it resumes nicely afterwards.

You must use all of the listeners—onListen, onCancel, onPause, and onResume—to be notified of changes in pause state. The reason is that if the subscription and pause states both change at the same time, only the onListen or onCancel callback is called.

Extending Stream

Usually one of the preceding solutions is sufficient, and preferable, to creating a new class that is itself a Stream. However, in some cases you might want to extend the Stream class itself with extra functionality. Or you might just want to be able to create a stream using a constructor call like new MyFancyStream(something).

If creating a Stream class is really necessary, don’t try to implement Stream from scratch. The subscription, event firing, and callback logic is complex, and it’s much easier to piggyback on the existing implementation.

Instead, extend the abstract Stream class, adding the extra functionality you want. Forward your class’s listen() method to an existing stream—for example, the stream of a StreamController. All the other methods inherited from Stream work by calling listen(), so they work as if called on the underlying stream.

The following code (from line_stream.dart) has a LineStream class that extends Stream<String>:

import 'dart:async';

class LineStream extends Stream<String> {
  Stream<String> _source;
  StreamSubscription<String> _subscription;
  StreamController<String> _controller;
  int _lineCount = 0;
  String _remainder = '';

  LineStream(Stream<String> source) : _source = source {
    _controller = new StreamController<String>(
      onListen: _onListen,
      onPause: _onPause,
      onResume: _onResume,
      onCancel: _onCancel);

  int get lineCount => _lineCount;

  StreamSubscription<String> listen(void onData(String line),
                                    { void onError(Error error),
                                      void onDone(),
                                      bool cancelOnError }) {
                                     onError: onError,
                                     onDone: onDone,
                                     cancelOnError: cancelOnError);

  void _onListen() {
    _subscription = _source.listen(_onData,
                                   onError: _controller.addError,
                                   onDone: _onDone);

  void _onCancel() {
    _subscription = null;

  void _onPause() {

  void _onResume() {

  void _onData(String input) {
    List<String> splits = input.split('\n');
    splits[0] = _remainder + splits[0];
    _remainder = splits.removeLast();
    _lineCount += splits.length;

  void _onDone() {
    if (!_remainder.isEmpty) _controller.add(_remainder);

Notice that while our stream here extends Stream, it doesn’t implement listener handling and pausing itself. Instead it just forwards the listen() method to the full stream implementation from a StreamController. All the other methods on the Stream class are implemented in terms of listen(), so they effectively work on the controller’s stream.

Final hints

Whichever way you implement your stream, keep these tips in mind:

  • Be careful when using a synchronous controller—for example, one created using new StreamController(sync: true). When you send an event on an unpaused synchronous controller (for example, using the add(), addError(), or close() methods defined by EventSink), the event is sent immediately to all listeners on the stream. Make sure your stream’s public methods are ready for event listeners to call them immediately.

  • If you use StreamController, your listener for onListen must not always depend on having the value of the StreamSubscription object. For example, in the following code, an onListen event fires (and handler is called) before the subscription variable (a StreamSubscription) has a valid value.

    subscription = stream.listen(handler);
  • The onListen, onPause, onResume, and onCancel callbacks defined by StreamController are called by the stream when the stream’s state changes, but never during the firing of an event or during the call of another state change handler.